Number of QoS stats intervals that must be 'bad' on each team. Set to 0 to prevent hearing 'your rax has fallen' lines. r_showz_power scales the output. Max bandwidth rate allowed on server, 0 == unlimited. Print all entities that get touch callbacks. No hay ninguna entrada. Add a line to the debug history. Overhead Event Messages. Slams viewport size to a specified value. Click to find the best 22 free fonts in the Batman style. -1:All 2:Radiant 3:Dire. Puts the server into extremely low CPU usage mode when no clients connected, Player's active weapon will never run out of ammo, Player's backpack will never run out of clips. The Elder Scrolls metaphysics & philosophy, Standard Format for Civilization Profiles, Power-scaling Rules for Marvel and DC Comics, https://vsbattles.fandom.com/wiki/VS_Battles_Wiki?oldid=7020326, For profile content revision requests, go to, If a specific important feat for a notable franchise needs to be calculated to properly scale one, or preferably several, characters, you can ask about it. Request a VProf data stream from the remote server (requires authentication), Stop an existing remote VProf data request, Reset just the peak time in VProf profiler. If on, props will show colorcoded bounding boxes. dota_poor_network_detection_num_intervals_total. Perform a consistency check after this amount of time (seconds) has passed since the last. Switches to navmesh for the specified spawngroup. Chops all selected areas into their component 1x1 areas. Directed by Gary Trousdale, Kirk Wise. Green maps health in the range of 100 down to 1. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. Requested max packet size before packets are 'split'. Takes a shader name (hero.vfx) as an argument. Shows the acquisition range for selected units (Green circle), Shows the attack range for selected units (Red circle), Shows the vision range for selected units (Teal circle). Enables debug spew for the stat manager. Maximum client number on SourceTV server. Only available in DotaTV and replays. Checks for nodes embedded in displacements (useful for in-development maps), The offset of the nav drag volume top from center, The offset of the nav drag volume bottom from center. Set to 0 to prevent hearing 'enemy's tower/rax has fallen' lines. Saves session persister data immediately. Suffix to append to the console log, may be changed to reopen the log, dump the text currently in the console to condumpXX.log. Reports all extant entities. Print simple description of prediction copy fields for entindex. Red means ignore all damage. Rendersystem option in use (changing this does not change the rendersystem). Allows anchor teleportation onto walls and ceiling. [0 = force off, 1 = force on, -1 = Engine Controlled], Allow direct peer to peer connectivity with steam friends in any lobby. Places the selected corner of the currently marked Area on the ground. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity. When playing back, force use of combined .wav files even in english. Hammer, SFM). Base for falling back to cheaper effects under load. Print materials that have never been used. Print a list of all game items with their item ids in CSV format. Level of validation for nav system. Wake all physics objects in the Main physics up. Otherwise, just set to 1/2. Also, please note that violating a rule in another's turn does not allow exemption, for example: breaking a rule because "the other member broke the rules as well" is not an acceptable excuse. When selecting an area under nav_edit, allow area marked as blocked. Show item details pages with minimal UI, for recording hero movies. Automatically spectate the always-running bot game. Set 0 to disable the [RESPONSELIB] warning messages. How much to scale user stick input when the gun is pointing at a valid target. Seconds between each experimental stat update. Enable path optimization for nav_edit_path paths. Adds all blocked areas to the selected set. 0 = off, 1 = on, 2 = verbose. Number of times blocked doors will try to close before becoming non-solid and forcing a close. Follows your hero while the key is held without changing selection. Displays general bot debugging information. Automatically start recording the next hero when the current ends, How many cycles of the animation to record, 0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim, 3 = PNG sequence of anim. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at, Displays the joint names + axes an entity. If set to 1, show all incoming updates to vmix inputs. Set to 0 to disable. Relay proxies retry connection after network timeout, Limits spectators to chat only every n seconds. If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. Attempts to build a nav ladder on the climbable surface under the cursor. Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used. Set the amount of time in seconds that will be set as the remaining time when all players are assigned to a team. Maximum amount of minutes to save history (0 is unlimited). Optional 2nd arg is a substring of a classname that the list will be filtered by. Directed by Rich Moore. Activates/deactivates net message validation, If set to a valid map name, will change to this map during the next changelevel, Toggle.